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The best Geometry Wars enemy - and hence my absolute least favourite - is the green square, the opportunist, the coward, that leaps away from your shots and only attacks when your back is turned. I'm starting to suspect that my calculations might be wrong.īeyond that, I've noticed something even more interesting.
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When I hunker back there and the enemies get swatted away as I calmly pick my targets, I'm not actually calm at all inside: I'm starting to lose my nerve. Here's where the faith comes in: I think I am pretty certain that almost no enemies can get through the windscreen wipers of death if I have parked myself in a corner, but the sheer numbers that Topaz musters make me doubt myself. Or rather, that missing five percent turns it into an act of faith, and I don't generally tend to think about faith very much in a game like Geometry Wars. So much, in fact, that relying on the Sweep exploit, despite its 95 percent success rate, has started to feel like a bizarre act of bravery. For the most part, though, it just throws a lot of stuff at you. Topaz goes through a number of waves, and occasionally erects shield walls around itself that block all incoming fire. With Topaz, it all gets a little weirder.
#Geometry wars 3 dimensions topaz update#
Geometry Wars 3 has benefited from a generous post-release update that has added new stages and tweaked progression - nice one! To provide a cheesing opportunity in this exact location is just perverse. Beyond that, in most twin-sticks, the corners of the arena are the absolute deadliest parts, because they're the parts where the swarm can block you in, multiplying quicker than you can shoot a fresh channel through them to escape. Not least because, in certain circumstances, it effectively kills off the move part of the whole move-and-shoot idea. This is super interesting if you play a lot of twin-stick shooters. What I've realised recently is that, if you park yourself in a corner, the gaps disappear almost entirely, because this speedy drone is left patrolling a 45 degree field, whomping back and forth like a disco windscreen wiper, and nothing - well, only the very very fastest of those orange or rhubarb-coloured guys, and even they have to be feeling extremely lucky - can get past him at all. There are gaps in the shield, because the drone has to hit an enemy to take it out, but the gaps are pretty small, since the drone is extremely fast. The Sweep drone's big idea is that it whirls around you like an orbiting shield of death.
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#Geometry wars 3 dimensions topaz series#
Not only does Lucid's run at the series put an emphasis on drones, a bad idea inherited from previous Geometry Wars off-shoots that allow you to unlock a secondary craft to spin about helping out in a variety of ways, the last drone you unlock is the Sweep drone, and the Sweep drone is semi-broken in the most interesting way. This one's a brittle jeweled cauliflower like the other bosses, but it's also a fascinating and exhausting piece of wave design that shows this strange game off at its best.Īnd perhaps its worst - but here's the thing: at its worst, Geometry Wars 3 becomes properly fascinating. Mostly, I've been replaying the Topaz boss, also known as level 50. For a game I didn't think I was particularly taken with, I've certainly spent a lot of time playing Geometry Wars 3.
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